A comeback chest after three losses sells better than a random offer.
Same conversion, more quits. Dropped the offer, added a hint instead.
A notebook for product bets
Every plan is a stack of guesses about how people will react. Guessbook pulls them out, lets you mark what happened, and remembers every one you got wrong.
Free during early access · Web, iPhone and Android
A bigger day-one reward lifts day-two retention.
What we changedNo change. Moved the reward to day three.
Losing feels like my fault, not bad luck.
4 of 5 testers blamed their own timing.
Players find the daily quests within 3 minutes.
Before you build, write what you expect people to do. One plain sentence.
Playtest, ship, read the numbers. Then mark it right, wrong or unclear, and note what happened.
A wrong guess, plus what you changed because of it, is the most useful thing a team learns. Guessbook keeps every one.
Every plan is a stack of guesses about people.
A comeback chest after three losses sells better than a random offer.
Same conversion, more quits. Dropped the offer, added a hint instead.
Teams invite a colleague in their first week.
Only 1 in 5 did. Too early to tell.
A price-first ad beats a feature-first ad on installs.
18% more installs for the same spend.
Results are added, never edited. Change your mind and you add a new one; the history stays.
See who wrote each guess and who tested it, across the team.
A guess taken from a plan keeps the exact sentence it came from.
Write them down before you build. Keep the ones you got wrong.
Get started